Cover of Virtual Villainy

Virtual Villainy

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About “Virtual Villainy”

The Hardy brothers travel to San Francisco for VidCon, a video game convention, where they become involved in a case of high-tech industrial espionage after the Xyrodian Corporation reports the loss of advanced video game designs to the black market. As they investigate, they encounter virtual reality games that have been programmed with real danger, facing off against a group of cyber-enabled criminals including motorcycle marauders, brawlers, and Ninja warriors. Their pursuit leads them to a computer-savvy criminal mastermind whose skills in both technology and violence pose a deadly threat.

Book details

First published
1994
Latest edition
2002 · ISBN 9780785740728
Pages
153

Frequently asked questions

How many pages is Virtual Villainy?

Virtual Villainy by Franklin W. Dixon has 153 pages.